- Age / Gender:
- 19, Female
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I like creating digital art. And eating bananas. Bananas are tasty.
- Community Stats
Level 14 Artist
Ranked as Police Lieutenant
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"What art is good? How to get scouted?" - these are the two most asked question by beginner artists here (in other places too).
I'm definitely not the best artist in the world, but I do have some experience and know some stuff. Well' let's begin:
How to get scouted?
- Some obvious stuff - have at least 4 works submitted to the art portal, submit your works that fit to the rules (no text, no photographs, no child pornography, no stolen stuff etc. > More details here < )
- Submit something time to time, most of scouters are too lazy to check more than 1-2 pages from "unscouted" section. Also, don't make your thumbnails focused on one-colored background or uninteresting object - most of people won't click it because they'll think that it's another spam submition.
- Since the scouting system works that if someone below you breaks the rules you get unscouted ("castrated") too, people might get very suspicious and observe you for a while before they decide whether they want to scout you or not. If you submit links to other places where you have been submitting your art for some time + a link back from that place to the newgrounds page, it's fast and easy to check and confirm "yeah, it's a legit person, not an art thief".
- You can create an art thread on art forum to show off your artwork.
- Create good stuff.
And here we go to the part:
What art is good?
- Have good anatomy. This doesn't mean you have to create photorealistic drawings and be like a damn Leonardo Da Vinci with all those little details - I mean the basics like overall proportions, symmetry etc. I won't explain to you all the anatomy basics if you don't know them arleady. Just google "human anatomy tutorial" or "human proportions" or something. It's worth taking a note that the closer your style is to realism, the more attention you have to pay to anatomy. Also, in case of animals more minor mistakes can pass by unnoticed - in case of humans we're more likely to see that "something is wrong".
- Presentation of your work is also very important - in case of traditional art/sculptures try to take a sharp, well-lit shot without useless elements around. In case of digital art, try to avoid useless space around the character and crop the image properly. Here's an example of good and wrong presentation of your art:
- Don't be neglectful. Take time to finish your pieces and pay attention to details. I see it very often in coloring (eg. white stripes when colouring with pencils) or shading (putting shadows randomly, shadows going behind the lineart etc.). In digital pay attention to corners when colouring with bucket tool:
- Dont blur or sharpen everything too much. Like seriously, this is a plague. I did it myself once. I have no damn clue why people do this:
- Learn something about perspective, lights and shadows. You might have a pretty good anatomy, but with this stuff you can ruin your drawing (or save it when you know some cool tricks). Very often I see things like shadows put in random places, shadows not fitting to the form (eg. shadow on the corner of the box is sharp, but on the sphere it goes smoothly) or lack of shadow under character (or lack of any shadows at all).
- Don't use stamp brushes. Just don't, it looks awful 99% of the time. You can go back to them when you learn some things and grow up as an artist. Here's the example:
- Make sure your character fits to your background and interact with it in some way - use similar contrasts and color sheme, if there's a wind make the character's hair/clothing move with it, if there's a grass draw few blades in front of character's legs/ass/whatever (s)he has on the ground, if there's a light source make sure that lights on/below the character are on the opposite side of the light etc.
- Keep your point of interest in right place. The main rule is - the more something sharp, detailed and contrasting is, the more attention it gains. So, take the portrait as an example: you want a viewer to focus on the character's face, not the shoulders or whatever. To make that, keep the most contrasts on the face (eg. black eyelashes with white part of the eye, avoid very contrasting clothing elements) + keep the most details on the face (it won't work well if you put a lot of effort into detailing the shirt, but leave the face as a few neglectful colour stains).
Hope I helped and explained few things.
Yeah, I know that not all of those "good" examples are perfect, but I think they're fine enough to prove the point.
If you have questions, feel free to ask them.
If I forgot about something or I got something wrong, feel free to tell me down below.
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